Sgorayu – Crowds
Another thing I am helping for the “Sgorayu” project is creating a crowd simulation of people crossing the street like the famous Shibuya crossing in Japan. Our original plan was to photoscan a bunch of our friends in T-pose and…
Another thing I am helping for the “Sgorayu” project is creating a crowd simulation of people crossing the street like the famous Shibuya crossing in Japan. Our original plan was to photoscan a bunch of our friends in T-pose and…
Early on in the project, when we discussed how we would approach the project, we decided that we would photogrammetry people instead of purchasing models of people from the internet. In this case, we would be able to save money,…
I have always wanted to make my demo reel intro into 3D for a while and I finally have time to do it. Ever since I made the Banana Man projects, it has become an iconic character from my works…
“Discord Houdini Tracker Bot” is a tool I have wanted to create while interning at SideFX for a very long time. It’s always a pain when I am running caches and rendering on the computer in the office, but I…
This building demolition project is another personal project that I am working on during my time as the Education and Training intern at SideFX. Here’s the building demolition reference that I was going for: When I was originally creating this…
This is one of the personal projects I have been working on during my time as the Education and Training intern at SideFX. For the goal of this project, I want to learn FLIP fluid and the Solaris USD workflow.…
I have always wanted to create a Python render tool that will run command line render since it is faster than rendering normally inside Houdini because the computer doesn’t have to load in and update the GUI, and it is…
“My Normal Paint Tool” is a tool inspired by this Blender tutorial. I really like the idea of how this is done, so I wanted to recreate it in Houdini procedurally. The effect of the painterly look is done because…
“My Megascan Component Builder” is a workflow toolset I created while doing the River project to simplify the steps of bringing Megascan assets to Solaris as USD assets. The toolset is inspired by the USD series by Adrien Lambert. My…
“My Wetmap Simulator” is a tool that I created while creating the river project. Before creating this tool, I used to create the wet map by using attribute transfer onto points of the geometry. However, the cons of this method…