This project is about creating destruction by combining multiple simulations such as RBD, particles, and pyro. I was responsible for all aspects except the graffiti. This was a very fun and challenging project to make. I learned a lot from the project. For example, I had to create two fractures and some randomized noise on the constraints in order to create a destruction with more variations of how it breaks to give it more details. I am very happy with how it turned out. The wall destruction was made with Houdini 19.5 and rendered with Redshift.
Things I need to work on:
- Re-fracture the wall to break up the straight Voronoi fracture edges
- Reduce interior faces bump map
- Add more things to the scene